Resident evil 5 gold edition walkthrough for ps3
Get back on the boat and we'll continue exploring. Also located in the northwest region is a half-sunken ship. It should display as a small dot on your map. You'll have to walk up the ramp to get it. Next, explore the central island that is populated by the most horrific creatures in the RE universe. You may want to use a rifle to see it better. Head to the northeast cross on your map and get ashore. This new type of Majini is tougher than regular Majini and they get much faster back up their feet by jumping.
They also use different weapons, mainly spears with which they leap in the air to spike you. Some others are equipped with wooden, spiky shields. These can be annoying to take down, but in fact they're not that hard if you know how to handle them. This will destroy most - if not all - of their shield and conserves considerable amounts of ammo. You'll have to wade through shallow water that is swarming with huge alligators.
What can I say? If they bite you, it's game over. When you get near one it'll emerge to the surface. Whenever this happens, immediately back away from the alligator and you should already have checked that there wasn't one behind you, or you're a goner. It should also be noted that there are a whopping of 10 alligators in the lake.
While possible to kill them all, outrunning them stays the preferred way of dealing with them by far - unless you have infinite ammo unlocked.
Make your way to the eastern building and quickly climb the ladder. Enter the house through the window and around four Majini will jump you. Sail to the end of the waterway until you get to an outpost. Sail around it and Sheva or your partner will grab them for you. Get off the boat at the end. The first building contains a single [POT], after which you should head to the jetty on the east. As you approach the north you'll be assaulted by a large group of Majini's.
Head back to the lake and the way will be blocked. Have your partner kill the 4 bowmen Majini, while you steer the boat around any dangerous bombs. Up ahead are two more Majini who throw bombs at you; they're located in the two outposts. With the gate open, speed out of the waterway - but beware of more Majini.
You can steer over them but it might be smarter to avoid them altogether as you might suffer from explosive damage as you move over them. Exit to the next area. Drop down in the water and turn around. Proceed to the village and deal with a bowgun Majini in the outpost on your way. Head north from here. Explore the northwest of the village, but don't grab the gold near the holes in the ground.
This is actually a trap, and you'll get spiked. Needless to say, this causes a lot of unnecessary damage. Around now, the villagers start getting pissed off at you grabbing their treasure. Included are two Giant Majini who are particularly strong and dangerous.
The Giant Majini's are best killed with a combination of using the magnum, shotgun, machine guns and melee attacks - give them everything you got and stick together. Proceed to the crank up ahead and either turn it yourself or have your partner do this.
Go over the bridge and break the two [POTS] inside the room - these hold two snakes. There's a [VASE] to the west of this room. Another [VASE] can be found outside. Unlock the door for your partner by removing the beam and head west. Exit the area by the ropeway. Tribal Warriors were defeated.
It's difficult to rush past them without getting hit - or worse, without dying. TIP 2: The Chainsaw Majini's are relatively slow and although you can opt to blow them to smithereens with a Rocket Launcher, simply avoiding them altogether is slightly faster.
TIP 3: When you arrive at the docks, place a Proximity Bomb or two at the spawn points of Majini's and blow off the lock from the door.
This helps somewhat during your great escape. A short scene will play, starring Mr. Proceed and loot the contents of a [VASE]. Two more [VASES] can be found at the end of another jetty, and another two are at the east end of the jetty. A group of Majini's will attack you, including bowmen that fire arrows with explosives attached to them at you.
One of them is in the left northeast outpost. Kill the Majini's and head to the right south side of the area. More Majini's assault you, including a few more bowmen. Kill them, then have one of you stand next to crank. The other should go to the raft at the south- east of the area. Your partner should rotate the crank as fast as possible, while the other dodges several bites of the alligator while on the raft. A group of Majini's will attack you, of which one transforms into a Cephalo.
Deal with the bowmen and don't proceed to far in the area, or more Majini's will appear. Turn the valve and the incineration flame will cease to the north. Directly after this, a handful of Majini's appear, so kill them.
The bowmen on the upper platform to the northeast is particularly annoying, as well as the one with dynamite. Climb the ladder, then use the lever to summon the zip line. Only one person can use this at a time, and as soon as the first one lands on the other side, a Chainsaw Majini makes his appearance. The other should get over there ASAP. Jump down to lower ground as there's much more space over there, and take him out; He'll drop a Venom fang. Turn the valve to cease one of the two incineration flame leaks to the east namely, the right one.
As soon as you unlock the door, another Chainsaw Majini spawns, so you may want to wait for your partner to arrive. Exit the small area and deal with the Chainsaw Majini downstairs.
With him taken care of, exit the area and more regular Majini's will spawn. After the scene, provide cover for Josh and kill the large group of Majini's that enter the area. Some Majini will try to enter through windows - you can use the window slashing technique with your knife while your partner covers you to keep them away. When the elevator arrives, hop on board. In the next area, make your way to the end.
The door appears to be locked down again! Cover Josh again as he tries to open it. Since there are quite a few enemies up ahead - including a Cephalo and a Chainsaw Majini - you may want to backtrack slightly to keep them away from Josh. When the door is open, quickly make a run for it. Don't bother trying to kill all enemies as they keep respawning. Go downstairs and hop through the window to your right to get inside the room that the Majini's were in first. When you make it to the boat, a scene plays.
You'll now have 2 minutes seconds to get the hell out of there! It's quite possible to get this and still make it with 20 seconds left on the timer. Now make a rush to the other side of the dock. A small group of Majini will hinder you, including two bowmen.
Quickly dispose of them, shoot the lock off the door or kick it several times. A Big Man Majini and several Adjule will block your escape so you might want to toss a Grenade at them. Disarm the TWO explosive tripwires right before you move onto the jetty and follow Josh to the boat. The final shack only houses four Majini, but no items are inside. TIP 2: Dispatch the boss with a few Rockets. Quickly turn around and start shooting the explosive barrels and large gas cylinders to deal with the many Majini's.
Shoot the gas cylinders in the background to quickly clean the area from any enemies. When you pull the lever, several Majini and two Kipepeo will spawn, and the Majini's on the higher bridge will throw dynamite at you, so it's in your best interest to dispose of them by shooting the gas cylinders next to them.
With the gate open and the enemies gone, hop back on board and get going. When the boat gets close to cruising under two pipes, be quick to duck. Soon enough you'll get to another enclosed dock area. You'll notice that this docking bay is much larger than the previous, and quite more dangerous as well.
Right around now, several Majini spawn from the upper area, and two Majini's will operate the two Gatling Guns. Quickly take cover against the nearby wall and pick them off one by one, starting with the Majini's behind the Gatling Guns. There is a Power Box hanging on the left side that you can shoot down to annihilate one of the Majini's that jumped down. After taking care of this wave of enemies, head towards the northwest gate, kick in the door and kill any remaining Majini's.
It's possible to flip both levers right now have one of you jump over the gap , but you might find it rewarding to explore the upper section of the gate first. Now's a good time to flip both levers to raise the gate. Expectedly, another wave of Majini's and Kipepeo spawn from the southern areas, so you may want to climb over to one of the Gatling Guns and safely waste them from there. With the gate opened, hop back onboard your boat and let Josh sail you off to the next episode of your sailor adventures.
Tentacle Strike: Four tentacles emerge from the sea and strike your characters one by one. This attack can be dodged fairly easily, even when using artillery.
Tentacle Grab: Squid-like tentacles emerge from the sea and grab one of you, squeezing them badly. The other should try to free their partner ASAP before the tentacle can do a lot of damage. It'll release the character after a short while, but it's still an inconvenience.
Tentacle Slap: The same squid tentacle tries to hinder the person on the boat by slapping them. Destroy the tentacle before it becomes too much of a nuisance.
Bite: The colossal creature gets aggravated, swims to the ship and tries to crush your characters between its jaw. This is an instant-death attack, but it can be dodged - fortunately. He'll swim on either side of the boat, and his tentacles will try to crush you when you're controlling a one of the guns. Shoot the tentacles one by one and dodge the attacks. Irving will occasionally try to bite you and your partner, but this attack is also dodgeable.
When he's swimming in the distance, target the orange bulb right around what you could call his head. This can come in handy even for preventive measures. Shoot him with full force and dodge both his tentacle and bite attacks. He'll retreat and show up soon after. Repeat the cycle and he'll go down in no time.
Bui kichwa. Flash Grenades work just as well, of course. TIP 2: When the boulders start to roll, you can use the tip lined out in the walkthrough, but if you have a skilled partner they can blow up the boulders before your very eyes, allowing you to make a straight run for the exit without breaks. Head down the caves and you'll encounter a new type of enemy called Bui kichwa.
They can only take a few handgun bullets, but they're fairly agile and always come in groups of around five. Move towards the eastern side of the area and loot the contents of the [VASE].
Head back to the ladder you passed just now and climb up. As you walk down the tunnel, more Bui kichwa bug you get it? Go through the door. First thing you should do is grab out a rifle and aim at the structure that is holding the up the lens. You can, however, also wait to get this one. You'll get another easier opportunity soon. Break the vase and move into the room with the hanging corpses. Cross the bridge and you'll get temporarily split up. Depending on who crossed the bridge first will find themselves already at the other side, while the other needs to take the lower route.
As your partner proceeds, head east yourself so you can be of better help. Hopefully your partner will cover you well from above. Several Bui kichwa and Majini will enter the tomb.
One of them has torches, so you'll want to kill him first. Exit south. There will be several Majini's down in the room to the south. You can shoot them from a distance. When you've dealt with them, don't start looting the vases in the room yet - they're a mere distraction. Instead, turn the valve in the center of the room.
After you have done so, giant burning boulders will start rolling through the area. If you don't hesitate, the following tactic works guaranteed: Have one player stay on the center area where they are safe.
The other should, immediately after turning the crank, make a run to the other side of the area. The boulders will start to show up when you approach the closing door, and they will bounce against each other - clearing your path - allowing you to slip just between them, and make it through the door. An interactive cutscene follows in which you'll have to make a run for the end.
You need to jump over several gaps for which the buttons can sometimes alternate and at the last gap a special grab command needs to be performed. You'll now be in a very large room with several statues - you could even go as far as calling this a puzzle.
There's a [VASE] to your left as you enter the area. Head north and pay attention to a green, shiny gem on your left hand as you enter the northwestern area. The other needs to go back to the center of the room, head north, then go west to the other chain of this turquoise statue.
This will uplift a set of chairs to the eastern statue. TIP: You can kill the bats - if only to complete your bestairy. They'll drop around Gold when killed, so you may want to shoot them when they're flying over ground you can reach. Pull the chains and a combination of stairs will be altered. Go back to the center again and a group of Majini's will spawn when you take a few more steps.
One of them has torches again, two have shields. Deal with them, then jump over to a platform a torch marks the way. Head to the center of the room by hugging the outer wall, and go to the gold colored statue. One person can already pull the chain, but the other one needs to go back downstairs to pull the chain below. Majini's and Bui kichwa will appear before you can effectively pull both chains, so take care of them first.
When you're done with them, pull the chains and the southern stairs will lower. Continue your way to the final statue, a red one, which is in the SW corner of the room. Slash: The boss will set foot towards your character and swipes with its sharp claw. It is however possible to try a different tactic, but if you use this tactic you won't get the Soul Gem which is a treasure worth Gold. Stun the boss for a moment with a Grenade or Grenade Launcher , then head upstairs and dodge the boss' attack at the top.
End of the fight. As usual, target its weak flesh at the bottom of his tail when on flipped over and give it everything you got. The fight can be over surprisingly fast. TIP 2: Play with a co-op player to quickly rush through the pyramid puzzle since both of you can turn mirrors quickly. Make your way to the center of the area and turn right east. You'll notice that the lens sets the upcoming pathway on fire with a concentrated sun laser. Move between the alcoves to avoid getting hit.
Head over to the corridor to the east and kill more Majini's and a Cephalo. Continue upstairs and you'll have to face another big group of Majini's. Beware of a bowmen on higher ground to the southwest. You can insert the Earth Emblem to initiate a checkpoint. Head west and carefully cross the pathway on which the sun laser regularly bursts.
A [VASE] can also be looted near the altar. When you attempt to head back, another group of Majini attacks - including a Giant Majini. Waste them easier said than done, I know , and return to the center of the area to insert the Sea Emblem. One more to go! The last emblem is up north. Move between the passages, loot the [VASE], and beware of the laser as usual. A bunch of Majini's will attack while she's up there, including a Giant Majini. Take care of them and cross the passage with the laser.
This one may be tricky to get, so move in between the laser bursts. You might as well loot the content of the two [VASES] that you can find around here, now that you've made it this far. Head back to the center of the room and insert the Air Emblem. You can now leave the area. Walk around the laser beams and turn the mirror in the northwest corner to the left.
Step 1 solved! Ride the elevator down and you'll have to solve another one. These would otherwise block the laser beam. Turn the mirror in the center of the room one time to the right: This'll align it with the adjacent mirrors.
Now turn the mirror in the northeast corner to the left and the next elevator will be activated. This setup will open all treasure chambers. Enter the chamber, turn around and look up to spot it.
Just be careful with the pots and vases; There are three of them that contain snakes, so if you don't want to get hurt it might be worth shooting them with a quick burst of machine gun bullets.
After getting all the treasure, turn the mirror in the southwest corner to the right so that the laser beams aren't aligned anymore. Now turn the center mirror to the left, and turn the mirror you just flipped in the southwest corner to the LEFT. This will solve the puzzle, and you can now use the last elevator to the south. A scene will play, closing chapter 4.
Licker Beta. U-8 [BOSS]. One player can rush past the lickers while the other keeps them busy read: thoughtfully wastes them. TIP 2: If you're concerned with your kills, simply neutralize 6 caged test animals to ensure an S rank.
Also take your grenade launcher with explosive rounds along. When you gain control over your character again, turn around and face the southern cave. Head up the flower square and make your way to the north. Exit the area by heading north, glancing at the document before leaving. The next area gives you a glimpse of my favorite enemy in the resident evil universe, the Licker.
The PC also contains information you might find worthwhile to read. You can power on the two terminals to read messages. You'll come across a [BOX] before you get to a door with a valve. Turn it, head inside the room, flip the lever and break the glass to continue. In the next hall, run past the caged animals. A classic scene from Resident Evil 2 repeats itself as two Licker Beta's swing through the glass windows. They have a couple of nasty attacks, so quickly take care of them, preferable with a shotgun, or, if they're far away, a grenade launcher.
Open the door in the room where the lickers came out of and go down the corridor. Loot the [BOX] and pull the lever to get a glimpse of what's waiting ahead.
Open the door and quietly WALK in the center of the corridor to prevent the lickers from hearing you. Gently open the door, make your way to the other door and, well, kick it in with the help of your partner.
Most of the time the lickers will hear you by now, so make a run for the end of the corridor and press the elevator button. As the lickers come around the corner, use your grenade launcher to keep them at a distance or grenades, perhaps. When the elevator arrives, quickly hop on and get out of there. NOTE: Regardless of having killed the caged Licker Beta's including several that spawn from the air vents , an additional 6 Licker Beta's spawn when you are waiting for the elevator.
Placing Proximity Bombs thus always benefits you by hurting the first beast s. Claw Swipe: U-8 swipes one of his claws at your characters. This attack comes in a dodgeable and un-dodgeable form.
It's best to move away from the boss altogether. Ram: The boss moves its body slightly backwards to slam its large body at the elevator center. You don't want to almost be a Chris Sandwich, so keep your distance from U-8 when it attempts to perform this move. Bug Swarm Spawn: U-8 climbs the outer, upper elevator walls and releases a group of its bug henchmen. They can just as well be seen as your own henchmen, since they drop various useful items when killed, including crucial hand grenades.
Pincer Grab: U-8 shows off his pincer and then attempts to grab a character with it. If it manages to get a hold of you it'll be game over. Fortunately, this attack is dodgeable. Sting: You'll also want to be careful whenever U-8 painstakingly tries to keep up with you in terms of getting close to you as it might be preparing to sting you.
This is dodgeable. Elevator Shake: This attack is prepared by U-8 as it starts hanging underneath the elevator. As soon as you notice this, move to the other side of the platform immediately. This attack doesn't cause any damage by itself, but it does stagger your character, and U-8 is quick to follow it up with a Claw Swipe of the undodgeable kind.
Be warned! In short, to defeat the boss you'll need to crack his shell and aim for his head when it has cracked.
If it's not open, don't even bother firing as your bullets will bounce off its thick armor. After damaging the boss enough, it will temporarily fall down. You can now toss a Hand Grenade into the boss' mouth by running up to it and pressing the prompted button. This action causes the shell to crack.
An other way to down U-8 and get a chance at tossing a grenade in its mouth is to target the pink flesh on his legs to each of his main body. These legs are what uphold him, so if you weaken one of his legs you can also put it out of business, if only temporarily. In between this performance you'll have to dodge various attacks of the boss, some of which are very vicious. He has a swing attack - for which the dodge button will not always appear, it has a ram attack that you can see coming if the boss moves slightly backwards first.
The most deadly attack of all has to be its pincer attack, and if he manages to grab you it'll be instant death. You'll be needing hand grenades in this fight, and there's a fairly fortunate solution to this problem. U-8 will occasionally spit out little flying henchmen to bug you quite literally. When killed they'll drop items, mostly ammunition and hand grenades. You can also find a few green herbs on the ground. Keep at it and don't get unnecessary close to the boss when its mouth is shut.
All the above will eventually down this extremely tough-armored B. W named Ultimate 8. Majini Base. Quite frankly one of the most exciting parts of the game if you do it this way, but it's definitely possible. You can also sneak past them without alerting them, but this takes much longer. They cannot spot you, and you must kill them within about 3 seconds after each other. The next few halls and corridors feature Majini's with weapons.
They either have Stun Rods who have to get close to you , machine guns who will aim at you with a green laser pinpointer and rocket launchers, dynamite or bows.
You can take and should take! Proceed through the two rooms and clean them from the Majini's. The next area can be tough on harder difficulties. Take cover by the wall and kill the first Majini.
Move over to the crates and hide once more. Take out the rest of the Majini's one by one, and be sure to keep the ones with stun rods at a distance at all costs. When the area is cleared, check out the southwestern area and one last Majini will appear above the destroyed stairwell.
There will be numerous Majini here, including one with a stun rod that turns into a Cephalo. Lure it to the small corridor and kill it here, you'll be a sitting duck otherwise. When you do go upstairs, do so very slowly.
Another fairly large group of Majini's are waiting for you. Try to lure as many back downstairs by firing a few times - then take out the remaining ones by aiming for the gas cylinders in the background.
There's a set of gas cylinders at the far end of the area, but there are also two cylinders - one on each side that are hidden slightly out of view when you enter. With the Majini's dead, loot a [BOX] on the left and ride the elevator at the end of the stage.
You'll now be in a long corridor. The other corner doesn't reveal treasure, but it does reveal a pathway with several lickers.. You can place proximity bombs, use grenades, equip the grenade launcher, but try to keep them at a distance. Alternatively you can use a rifle, handgun or machine gun and take them from a distance. If all fails - or if they get too close for comfort - resort to the shotgun and combat them from up close.
Proceed through it and head towards the door to enter a new area. This looks like a missile fabrication hall with several conveyor belts and tons of gas cylinders. You'll spot two Majini's with stun rods to your left. They have machine guns but they'll also use flash grenades to blind you. Immediately take cover and do NOT proceed at this moment. One of the grenade-throwing Majini's is located on the upper platform right above the conveyor belt.
There's a pack of gas cylinders right next to him, so kill him with the explosion. Another Majini is located on a platform in the background. The others are all on the other side of the hall. Take cover behind the conveyor belt and kill them one by one.
Climb the ladder and hop down to kill another Majini. Head west, break another [BOX] and move on the conveyor belt when the containers have just passed. Walk in between the conveyor belts to speed things up and get off the right side at the eastern end. Go upstairs and kick in the door with the help of your partner. He can be quite a pest, throwing grenades at you while on the belt, causing the gas canisters to blow up as well.
Before you actually move on the conveyor belt, shoot a few gas canisters in the distance to clear the way a little and make a run for it.
The best way to get through this part is to keep the conveyor belts fairly clean of gas cylinders, killing the endlessly spawning Majini's in the distance, and making a run for the end as fast as possible.
When you get off, quickly flip the lever to stop the production process and shoot the two grenade throwing suckers on the higher catwalk.
When you kill them you'll be safe again.. The lever for the conveyor belt is not yet powered, and we need to get it running due to our characters absolutely incapable of, well, climbing a small little crate that's standing in the way. Either way, head north and make your way to the power box, ignoring the cocoons hanging from the ceiling. It is marked by your destination marker. Return to the conveyor belt and you'll encounter the first Reaper in the game.
These beasts are dangerously ferocious and you should never get too close to them as they have an instant death attack. Be sure to target these areas and you'll find they go down much faster than if you're randomly shooting around.
On Veteran and Professional these beasts are tough and can drain a lot of your ammo supply. Fortunately, there are only a few of them in the entire game. Alternatively, you can try to make your way past the Reaper, ignoring it, and run for the conveyor belt to the north. Flip the lever to turn it on and run towards the flames, then eastwards to the end. The Reaper will follow you, but has trouble walking the conveyor belt. While you watch the Dead Brides yourself, try to blow an explosive round or hand grenade at the Reaper when it's near the incineration flames for a roasted bug.
You don't get any treasure this way, however. With the conveyor belt turned on, make your way over to the other side. You'll first have to backtrack so you can get to the other side of the conveyor belt.
Those dead bride corpses may be dead, but they can still grab you. Another tough B. Arm Swing: Mkono swings its arms to hit you. General What is the difference between this one and original? General If i buy the Gold Edition, can i still play online with someone who bought the original version? General Brown Eggs? Side Quest More Questions ». Keep me logged in on this device. Forgot your username or password? What is the difference between this one and original?
They have to go to Africa Warned same once Korney Chukovsky: 'do Not go, children, to Africa to walk Only here the danger is not so much sharks, gorillas and crocodiles, how many mutated African residents Yes, biomateria got here.
It is time to stop this lawlessness! Having set such a goal, many gamers decide to download the game Resident Evil 5 through a torrent. Chris and Sheva under their control to be able to put quite a few black mutants on your way and solve many riddles to find the answer to the main question: who is behind all this now?
Features Resident Evil 5: Tells the story familiar to fans of the series biocatalogue that and got to a peaceful African village. Dirty but at the same time noble job to fix the problem again falls on the shoulders of the brave of Chris Redfield.
0コメント