Very easy mario games




















Every stage is rife with pitfalls and scrolling madness. It certainly doesn't help that the game was on the tiny, dull screen of Nintendo's old handheld. Stiff controls don't typically do platformers any favors, and they're prominent here. On top of this, both lives and power-ups are also pretty rare and tough to obtain. This 3D Mario platformer on Wii excels in entrancing players with a celestial, majestic universe that may or may not cause nausea.

The game also showcased the motion features of the Wiimote. Still, even some fans will admit that it doesn't exactly feature edge-of-your-seat gameplay as one might find in other Super Mario games like Odyssey. The experience has players bouncing around from one usually small, segmented planet to the next.

Each planet only seems to contain a sprinkling of hazards and objectives. Because of the game's occasionally disorienting mechanic of running upside-down, perhaps Nintendo toned down the action to keep players from getting overwhelmed. Collectibles aren't huge in number, and the linearity gives Galaxy a more centralized focus that's easy to deal with. Even by the third water biome, players are likely to struggle to keep up.

Mario must jump, run, and swim his way through a slew of ever-changing hazards and foes. Loads of enemies and obstacles are crammed into the brief but chaotic stages. The game keeps players on their toes throughout the game by constantly throwing curveballs.

One minute, Mario must tangle with flying Lakitus or Angry Suns. The next, he has to evade mega-sized baddies or navigate pipe mazes. The abundance of obstacles and lack of saves make this one of the hardest Mario games - even decades after its release.

Super Mario World is also known for its array of secrets and branching paths, many of which can be tough to unlock. Like many on this list, this entry comes with its caveats when gauging its difficulty. In this case, the tricky Star and Special World stages make it difficult to classify.

Overall though, one can power through this SNES debut without breaking much of a sweat. There is a healthy dose of shortcut paths, along with ample power-ups like Cape Feathers that allow the player to literally coast through segments of stages. And of course, there's Yoshi, who acts as a constantly-retrievable safety net and transport medium for Mario. One of the most bizarre versions of Mario also happens to be among its most difficult. Taking the form of a reworked Japanese game, Doki Doki Panic, this romp presents a new, more exploration-focused brand of platforming.

Super Mario Bros. Players find themselves scrambling to secure keys and dig underground while ducking and weaving around flying baddies and projectiles.

While it can be beaten in a few hours, the more open-world nature of the second Mario game in the series makes the journey seem longer and more treacherous. After a several-year absence on the 2D front, Mario made an emphatic return on Nintendo DS , returning to his roots. NSMB tended to serve as a simplistic renaissance for the plumber—and a way to get a new, younger generation into Mario games. Because of these factors, it's perhaps not too surprising that this DS platformer is pretty tame.

The game gets back to basics by dialing down the insanity to focus on a literally more straightforward experience. Even without help from friends via co-op—which future NSMB games would add—the bulk of this platformer is pretty simple. Take the already grueling Super Mario Bros. Super Mario Coin Adventure. Mario Coloring Book. Mario Spot the Differences. Super Mario vs Wario. Super Mario Run 3D. Mario World Bros 2. Mario Egypt Stars. Mario Driving Coloring Book.

Mario World. Super Mario Halloween. Mario Bros Deluxe. Super Mario Html5. Marios Friends Toys Jigsaw. Super Mario Run 3. Super Mario Wheelie. Super Mario Run Super Mario jungle run. Frozen Mario Super Mario Frozen. Super Mario Jungle World. Mario Bros Save Princess. Mario Jigsaw Puzzle Collection. Super Mario Vs Mafia. Super Mario Run Leps World.

Clown Super Mario Adventures. Super Mario Hangman. Super Mario Go. Mario and Yoshi Jigsaw. Super Mario Jigsaw. Super Mario Match 3 Puzzle. That's why they call it the Super Mario series. I thought you meant to say they were the exact same Mario series with no sub series. Although they're both Super Mario games, they're different Mario games. Amazing Ampharos 9 years ago 7. I haven't played 3d land yet. I'm considering all content, not just minimum to beat the game. Death barely exists in most levels, and even platforming failure that is in this game just an inconvenience is rare given that you have this backpack that gives you a ridiculously powerful hover ability.

A couple of the no-FLUDD areas were a bit tricky and a tiny handful of shines otherwise were tough, and you could say it's the hardest game ever because it's pretty much impossible to find all the blue coins on your own but that's just terrible design in secret hiding not actual difficulty. Otherwise, it was very easy. A few levels were kinda tricky, but nothing was really that deadly. SMW had some dangerous levels, but Blue Yoshi and the Cape were just too good and could trivialize most of the game if used competently.

SM64 was a very fun game but not a very hard game. Only in a few of the late-game worlds was death particularly likely, and again like in Sunshine the stars didn't tend to be hidden or anything.

SML2 was a very easy game with the one caveat that the last level was super ridiculous and is easily one of the hardest levels in the series. It would be the easiest game on the list if not for Wario's Castle which even as just one level is so ridiculous that it ranks it as harder than four other games.

SMB3 had a lot of dangerous levels and none of the normal powers were so good as to trivialize anything, but it's still mostly an easy game if you make intelligent use of the reserve item system outside of levels particularly the clouds and p-wings to deal with the hardest levels. SMB2 was tricky at several points but it was made easier by the fact that levels were made to be possible with the bad characters and since you were obviously using Luigi you could easily make every jump with tons of margin for error.

Galaxy and Galaxy 2 are really underrated in terms of difficulty. It's easy to die a lot, and the games throw a lot of different things at you. Overall I thought SMG2 had an average higher difficulty of level design, but both games are very similar.

SML is a hard game since your power ups kinda suck and everything is so small that it can be hard to keep track of what is going on. The level design is also fairly unkind to the player.

I don't even think this is a good game, but you really have to be good at platforming to get past the third world so it is pretty hard. SMB is a lot tougher than most people remember, and your memories include the bias of you having already memorized all patterns related to Hammer Bros. In general the level design seems to include a lot more chances to die than the other games, and yeah, SMB1 Hammer Bros.



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