Xna online game tutorial
This tutorial series covers all aspects of using the open source and cross platform MonoGame framework, the spiritual successor to the XNA game library. We will be covering all facets of game development using MonoGame. This tutorial is available in both text and video tutorial format. Additionally, it is available as an e-book for GameFromScratch. An Introduction and Brief History.
Getting Started with MonoGame on Windows. Also covers using the Content Pipeline. Creating an Application. This tutorial is the beginning of the coding. I enjoyed these high quality beginner tutorials. It covers basic things well - sprites, moving them, firing things, scrolling backgrounds, and comes with full source. The other material, on game states and other bits, are equally good. The other thing I found useful, but definitely at a slightly more advanced level, is Nick Gravelyn's tutorial for Alien Aggressors.
I cannot find it, since his site's been taken down. But it was in pdf form and a great read if anyone can find. XNA 4. Seems the guy always keeps it up to date, so there might also be a version for future versions of XNA. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Sadly some years ago, Riemers site failed likely a DB issue and all the content was lost, it was still available via the wayback machine , but this has its limitations, so not everything is there. In short, the XNAGameStudio archive is a project aimed at preserving the wealth of XNA tutorials and resources available and where possible, updating them to the latest and greatest in MonoGame.
With all of Riemers XNA content successfully migrated, the longer task of upgrading each tutorial to MonoGame is underway. The tutorials are as follows:. If you are interested in beginning game programming in MonoGame, you can start with the 2D series. In this series, you will learn enough techniques to create almost any 2D game you can think of!
This is a screenshot of the game we will create in this series:. If you are ready for some 3D programming, you should give the first Series of 3D programming a try. That is what I think I'm officially going to name my input handling class library.
I know I haven't invented the wheel here but I've been testing X-In with demo games that I've written and I am so impressed with it so far. It wouldn't be useful for a game that does all of its input in the main class but if you are making a complex game that handles input in different classes, like the menu components that I've used in the RPG, it makes life so much easier.
I've also started working with being able to control the motors in the Xbox controller to make make the game pad vibrate. I did a simple test in a demo that I made and it is worked pretty good. I will let you know when X-In is going to be released as I'm sure it would be useful to you if you are making an RPG of your own. I have added the next tutorial in my XNA role playing game tutorials to my web site.
In this tutorial I got started on adding items to the map for the player to pick up. I plan on having the next part of the tutorial up on my site shortly.
You can find the link to the latest tutorial on the RPG Tutorials page of my web site. I would also like to tell you about a project that I have recently started with XNA. I have found while developing games that I do a lot of the same methods when it comes to input. I decided to make a game library to handle all of the input needs of my games. This small library will handle all input for both Windows and Xbox games.
In Windows there is support for the mouse, keyboard and the Xbox controller. Since the Xbox does not support a mouse that feature is disabled for the Xbox I'm making this project available to any developer who may be interested in it. It is still in the early stages but when it gets closer to completetion I will let you know more about it.
Wednesday, February 3, Next tutorial will be delayed a little. I have a few things that I will need to attend to over the next few days. I have much of the code done, and some of the writing, but there is still a fair bit to do for both. I hope to have this done by the the end of the weekend though, if at all possible. I'm working on adding in items for the player to pick up.
This will be a multi-part tutorial because there is a lot to go into it.
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